PRESS KIT
Info
Developer:
Arcade Oven & Krabbenkutter
Platforms:
PC (Steam), Switch (Planned)
Genre:
Cozy, Wholesome, Decorator, Life Sim
Release Window:
TBA
Reach Out
Tagline
A cozy decorating game about building a village of tiny homes for people who need somewhere to belong.
Short Description
Littlehaven is a cozy decorating game where you furnish tiny homes for the people who come to live in them. Playing as Sage, an interior designer rebuilding her life after losing her closest friend, you grow a small community from the ground up: inviting people to settle, learning what makes a space feel like theirs, and watching the village take shape around the choices you make. There are no fail states, no timers, and no wrong answers. Just the quiet satisfaction of making a new home for yourself and your new community
Long Description
Littlehaven is a cozy decorating game built around a simple idea: that the spaces we make for the people we care about say something true about who we are.
Sage walked away from a career that had stopped feeling like hers. Now she’s building a small village of tiny homes from nothing, and inviting others to join her. Each new villager arrives with their own story and their own taste, and it’s Sage’s job, and the player’s, to figure out what kind of home they actually need.
Decoration is deep and endlessly flexible: modular furniture, full colour and material control, no grid, no penalties for getting it wrong. But every space belongs to somebody. The real hook isn’t decorating for yourself, it’s decorating for someone else, and watching them settle into a place you made for them.
As the village grows, so does its story. Old friendships, old wounds, and a community slowly finding its shape, one home at a time.
Features
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A village built one home at a time: Invite new villagers, learn what they need, and watch the community grow and change with every choice you make.
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Deep, flexible decorating: Modular furniture, full colour and material control, free placement with no grid. Endless ways to make a space your own.
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No pressure: No fail states, no timers, no penalties. Revisit and redecorate any home, any time.
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A village that remembers: The world changes as you play. New homes appear, shared spaces grow, and the village fills with the visible results of your choices.
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Stories worth uncovering: Personal items, hidden photos, and quiet character moments reveal each villager's history, no dialogue trees required.











